In Super Auto Pets, you can form a team of adorable animals that fight for you in automatic battles. You can choose a character for each team member and train them to become an awesome fighting force. This is a fun and challenging game that can be played by anyone from all over the world. These animals have various abilities to weaken their opponents, boost their stats, or provide other useful functions outside of battle. You can use their skills and talents to make the most of your squad in every fight!
Choosing the right animal is important because each one has its own set of strengths and weaknesses. You need a good strategy to make the most of the animal’s skills and abilities. Golden Pack Pets offers you the best animals in 6 tiers and is the latest Super Auto Pets release.
Golden Pack Pets All 6 Tiers
Golden Pack Pets Tier 1
- Bulldog: (1/3) When this pet takes damage, its attack equals its health and Level.
- Chipmunk: (3/2) When you sell this pet, replace the food shop with [Level] free copies of the food it is currently holding.
- Cone Snail: (1/2) At the start of each battle, give the ally immediately behind this +[2 * Level] health.
- Goose: (2/10) Whenever this pet attacks, before the attack, set its health to [2 * Level].
- Groundhog: (2/1) At the start of each battle, gain [Level] trumpets.
- Magpie: (1/4) If you have up to [Level] gold unspent at the end of a turn, gain that amount at the start of your next turn.
- Opposum: (2/3) When you sell this pet, give a random shop pet an ability to activate when they faint +[Level] attack and health.
- Pied Tamarin: (2/2) Immediately before this pet faints, spend 1 trumpet to deal 2 damage to [Level] random foes.
- Silkmoth: (2/2) When the ally ahead takes damage, give it +[Level] health. This ability can activate only 3 times per turn.
- Blueberry: Equipment for random abilities will always target this pet if possible.
Golden Pack Pets Tier 2
- African Penguin: (3/3) When you buy this pet, give a random ally +[2 * Level] attack and +[Level] health.
- Black Necked Stilt: (3/1) When this faints, gain [2 * Level] trumpets.
- Door Head Ant: (2/4) Whenever there is no pet in the front slot, this pet moves to the front slot and gains +[2 * Level] health.
- Gazelle: (2/4) At the start of each turn, if you have 11 gold, this pet temporarily gains +[2 * Level] attack and health.
- Hercules Beetle: (1/2) When you sell this pet, give a random ally +[X * Level] attack, where X = the number of battles this pet has fought.
- Lizard: (1/3) When this pet takes damage, summon a [2 * Level] / [Level] Lizard Tail.
- Sea Turtle: (1/5) When a pet is summoned in battle, give it +[3 * Level] health.
- Sea Urchin: (4/2) When this faints, the [Level] closest enemies have their health reduced by 3.
- Squid: (3/2) Immediately before this pet faints, spend 1 trumpet to give one random foe Ink. (when the foe attacks, the attack does -3 damage)
- Stoat: (2/2) When you sell this pet, summon a pet from the current shop tier as a 1/1, equal to this pet’s Level.
- Cherry: Equipment, you get one extra trumpet whenever this pet gains a trumpet.
- Egg: Before this pet’s first attack, the equipment deals 2 damage to whatever pet it is attacking.
Golden Pack Pets Tier 3
- Baboon: (2/3) At the end of each turn, give one random pet from the current shop tier +[2 * Level] attack and +[Level] health.
- Betta Fish: (2/3) Immediately before this pet faints, give the ally immediately behind it +[3 * Level] attack and health.
- Emu: (4/3) Whenever an ally faints, move the ally immediately ahead of this pet to the frontmost slot. Works [Level] times per turn.
- Flea: (1/1) At the start of each battle, give the [Level] foes with the most health Weakness.
- Flying Fish: (3/3) Whenever an allied pet is summoned, give it +[Level] attack and health.
- Guineafowl: (2/5) When this pet takes damage, gain [2 * Level] trumpets.
- Meerkat: (2/1) Whenever you spend 12 gold in a single turn, give one random ally +[Level] attack and +[2 * Level] health.
- Musk Ox: (3/4) Whenever the allied pet ahead of this one faints, this pet gains +[2 * Level] attack and health.
- Royal Flycatcher: (2/3) Whenever a foe pet is summoned, this pet gains +[Level] attack and health, and the enemy summon takes [2 * Level] damage.
- Surgeonfish: (3/3) Before this pet attacks, spend 2 trumpets to give the nearest ally behind +[3 * Level] attack and health.
- Weasel: (3/4) If this faints during a battle, you gain [Level] extra gold for the next turn.
- Avocado: You gain 2 gold the turn after you buy this.
- Lettuce: Give three random pets from the current shop tier +1/+1.
- Potato: Equipment; the first time this pet takes damage from something that is not an attack, the damage is reduced to 0.
Golden Pack Pets Tier 4
- Cuttlefish: (7/3) Immediately before this pet faints, give the [Level] closest enemies Ink.
- Egyptian Vulture: (5/4) When this pet KOs a foe pet, activate the faint ability of the allied pet behind this one, using the Egyptian Vulture’s level instead of the allied pet’s level.
- Falcon: (4/4) When this pet KOs a foe pet, summon a copy of it with the Falcon’s Level and [3 * Level]/[3 * Level] instead of its actual stats.
- Manta Ray: (5/4) At the start of each turn, gain [2 * Level] extra gold if you have four or fewer pets.
- Oyster: (2/7) When you sell this pet, gain [3 * Level] extra gold.
- Poison Dart Frog: (1/1) When the friend ahead of this one faints, deal [4 * Level] damage to the foe with the highest health.
- Saiga Antelope: (4/3) When an allied friend faints, gain [Level] trumpets.
- Sealion: (2/5) At the end of each turn, give +[Level] attack to all allies behind this and +[Level] health to all allies ahead of this.
- Secretary Bird: (4/4) Whenever three allied friends faint, give +[4 * Level] attack and health to the ally immediately behind this.
- Slug: (4/4) When this faints, summon a Smaller Slug with [2 * Level] attack and health. When the Smaller Slug faints, summon the Smallest Slug with [Level] attack and health.
- Vaquita: (3/4) When this faints, the amount of trumpets you have is multiplied by [1 + 0.5 * Level].
- Banana: Equipment, this pet summons a 4/4 Monkey when it faints.
- Chocolate Cake: Equipment; at the start of each battle, this pet gains +3 Experience; at the beginning of each turn, this pet faints.
- Waffle: Activates a pet’s Buy ability.
Golden Pack Pets Tier 5
- Blue Ringed Octopus: (5/3) Give all allied pets +[Level] attack and health when you buy this.
- Cockatoo: (4/2) When you buy this, give three random allies with Faint abilities +[2 * Level] attack and +[Level] health.
- Crane: (9/2) When the friend ahead takes damage, give it +5 attack and Melon armor. Works [Level] times per turn.
- Fire Ant: (6/4) When this faints, give X attack to [Level] random friends, where X = this pet’s attack. (the text provided in the game makes how much attack this gives unclear, but I think this is how it works)
- Macaque: (6/4) At the end of each turn, this pet gains +[X * Level] attack and health, where X = the number of allied pets able to produce extra gold.
- Nurse Shark: (4/6) When this faints, spend all your trumpets and deal twice that number in damage to [Level] random foes.
- Nyala: (2/3) At the start of each battle, gain [6 * Level] trumpets.
- Silver Fox: (4/7) For each attack this pet makes, you gain +[Level] extra gold for the next turn. Works a maximum of 3 times per turn.
- White Whale: (3/8) When this eats shop food, it swallows the leftmost shop pet and releases it after fainting.
- Wolf: (4/4) When this faints, summon three Pigs equal to Wolf’s Level.
- Eggplant: Give one pet +3/+3. (idk how this is different from the chicken leg)
- Onion: Equipment, the first time this pet is in the frontmost slot during a battle, it swaps position with the pet immediately behind it.
Golden Pack Pets Tier 6
- Bird of Paradise: (3/3) Whenever you spend 7 gold in a single turn, give all allied pets +[Level] attack and health.
- Catfish: (3/3) At the start of each turn, activate the Buy ability of the ally immediately behind this pet [Level] times.
- Cobra: (10/4) Whenever the friend ahead attacks, deal [X * Level] damage to two random foes, where X = this pet’s attack divided by 10.
- German Shepherd: (8/5) Whenever an allied pet is summoned, give it +[X * Level] attack, where X = this pet’s attack divided by 5.
- Grizzly Bear: (6/6) Whenever two allied pets are summoned, deal [6 * Level] damage to two random foes.
- Highland Cow: (4/12) At the start of each battle, gain [X * Level] trumpets, where X = this pet’s health divided by 2.
- Pteranodon: (8/4) Whenever a friend with a faint ability faints, activate that ability twice. Works a maximum of [Level] times per turn.
- Warthog: (6/7) When this faints, give a random ally +[Level] attack and health. This ability activates X times, where X = this pet’s attack divided by 2.
- Wildebeest: (8/6) Immediately before this pet attacks, spend 8 trumpets for this pet to gain Coconut armor. Works a maximum of [Level] times per turn.
- Pita Bread: Equipment; this first time this pet takes damage, the damage is reduced by X, where X = the pet’s attack.
- Pretzel: Give one pet +X/+X, where X = the lowest tier on your team.
- Tomato: Equipment, the first time this pet attacks, before the attack, deal 10 damage to one random foe.