Completing the Return to Monkey Island without assistance may take years. However, at certain points, if you know what exactly you need to do, you can quickly complete this adventure game and enhance your gaming experience.
We do not say that you follow the following steps blindly. However, you can bookmark this Return to Monkey Island Ultimate Guide – Walkthrough guide and check it from time to time when you are overwhelmed with your next decision. Return to Monkey Island consists of five main parts and an intro. We have covered every part for you in the following!
The Prelude: An Unexpected Story Begins
First, you need to enter the Scurvydogs building and find the key. You will open your inventory with this key to get the outhouse key, which will help you unlock the outhouse.
Here, look for a piece of metal (on the floor), peel the slug, and then revisit Scurvydogs‘ building. Place the key in its place and take the slug to the vendor.
Now meet Dee, where you need to examine the anchor too. Challenge Chuckie so that you can race him. You need to win the race while pressing down right after the countdown.
Next, you have to examine the basket located next to the couple. Here, you need to get the bread while the couple is blabbing. Go to the dock and feed the duck with bread.
You will find a ketchup blob next to you, which you need to use on Scurvydogs. Then take a bite and interact with the ship so that you can get a swordfight.
Later, look for the four-leaf clover and pick up the coin next to you. You need to throw the coin into the well, make a wish, open the game, and speak to your father.
Part 1: A Friendly Place
Complete the dialogue and visit Scumm Bar. Here, look for a trivia book in the kitchen and answer the question. Later, talk to the pirates in the bar until the Guybrush storm goes off.
Next, interact with the docks, check the job opening ads, and exit the dialogue. Go to Low Street, where you will meet Elaine and visit the Mojo shop. You need to get the hint book and buy a frog and a knife.
Now, go back to Low Street, visit Wally’s shop, and get the monocle. Next, head to High Street, visit the jail, use the monocle on Otis’s lock, and then leave.
Next, visit the locksmith, where you will use the serial number of the locksmith. Take notes and revisit the jail. Use the key on Otis’ cell and then exit to the island map.
Now, pick the shipyard and find the sponge located at the end. Exit the shipyard and go to the forest, where you will visit the museum to get the business cards and cracker mix (located in the storeroom).
Next, revisit the Scumm Bar, go to the kitchen, borrow the mop, and then visit the map shop. Here, please get a new monocle and combine two of them before talking to the owner.
Revisit Scumm Bar to speak to the chef and a nightmare customer. Then, visit the museum and use the monocle on the lock. Create a key at the locksmith.
Visit the docks to read the election poster and then visit the governor’s mansion. After the dialogue (you need to choose Carla, book, admire, Catalina, and promise, respectively), use the pen on the frog. Then give the frog to Carla.
Get the ingredients book and take it to the chef. Now use the knife on the mop and show the wood sliver to the map shop owner. Visit the forest and go to the deep dark forest.
Use flower, mushroom, flower, flower, plant, mushroom, plant, plant, flower, respectively, on the map to take the right path. Now use the knife on the mop tree and combine the mop handle with the sponge.
Give the cracker mix to the locksmith to get crackers. Visit the museum and give the crackers to the parrot. Unlock the display case with the key and get the eyepatch.
Visit LeChuck’s ship, wear the eyepatch, get a job, and show your eyepatch to the shop owner of Mojo. Return to the dark forest, use your knife on a plant, and give it to the Mojo lady.
Go back to LeChuck’s ship, wear an enchanted eyepatch, show the mop, and say that you have stolen it.
Part 2: A Dangerous Journey
Get the pamphlet and chicken feed located on the left of the ladder. Open the crate and speak to Murray. Get the mop, clean the grease, and grease the three screws available around the porthole.
Put the mop back, and put 3 coats of grease on the porthole by using the mop after using your knife on the screws. Next, go in through the porthole, climb the ladder on the right, and enjoy the cutscene.
Visit the starting cabin, pick Murray, go to the top deck, and use the stairs on the right to get on the ship where you are going to use Murray on the laundry machine to break it.
Now use the screws on the laundry machine before using Murray on the laundry machine once again. Next, put the Murray in the potion cauldron on the top deck, and climb to the crow’s nest.
Interact with the telescope to check the rivalship located on the right. Complete the dialogue with Flambe, then go down and talk to Rose to show her the pamphlet.
Return to the crow’s nest, speak to Flambe, go back to the ship to enter the galley on the left, speak to Putra to get the promotion request, and then visit LeChuck’s cabin, which is located on the right.
Revisit LeChuck’s cabin to show him the promotion request. Use the report on the galley dishes, greasy porthole, spilled potion on the top deck, and potion supplies.
When shimmying around the ship’s perimeter, make the final report to find Gullet stuck in the rudder. Then give the report to Rose.
Combine reports and promotion requests. Give the reports to LeChuck, give the promotion request to Putra, and make sure she makes scorched Alaska. Get it and visit the top deck.
Use the knife on the glowy stick next to the cannon and combine it with Scorched Alaska. Visit the crow’s nest to give it to Flambe, then get the book and visit the top deck to give it to Bob.
Go inside the ship to talk to Flair, visit Gullet at the rudder, get the knife from his back, and give it to Flair. Now, go to the top deck and ring the bell just once, which is located on the top right.
Wait for voting and then ring the bell twice, sneak into the cabin of LeChuck, and replace the map available on LeChuck‘s desk with your mop map. Visit the top deck and put Murray in the cannon to fire it.
Part 3: Return to Monkey Island
Go right until you find the beach. Open your inventory and read LeChuck’s map. Get the skull, go into the jungle, and look for the red berry bush.
Go right after the monkey hand, pass the wooden chicken, turn right after the bees, and get the shovel. After accepting the offer, leave and visit Volcano Beach to the left.
Get another skull, and find the skull underwater. Climb the anchor chain to enter the ship. Go to the rudder to talk to Gullet.
Help him in his poem by choosing “squirms,” “roses,” and “snack,” respectively. Try going to the top deck, then go back to the island and visit the giant monkey head area.
Get a skull on your path, find Murray at the end, get the arm bone, talk to your teammates, and visit Gullet to show the business card.
Hand out the poems of Gullet to your teammates, go back to the ship to examine the book, climb the ladder, speak to Putra, who is at the galley, and call her chef.
Visit the cabin of LeChuck, get his diary, locate the page of February 17, and examine it. Go back to the top deck to ring the bell, enter the ship, and get the sheet music, which is located on the left.
Leave the ship, and use your knife on the beached squid so that you can give the tentacle to Putra. Next, collect the dish, leave the island, and visit the shipwreck area on the right to pick up the skull.
Find the last skull in the island’s center, speak to your teammates, and place the skulls in the “Do Do Mi Sol Mi Fa Fa Re” order, starting with the arm bone.
Then enter the “Shiver the quivering cutlasses!” catchphrase, eat, and after the scenes, collect the manual and Murray, visit the shipwreck, and use the manual.
Part 4: Things Get Complicated
Visit Low Street, speak to the Mojo shop owner, choose the dialogue for the sea map, and talk to him again; later, talk to the locksmith about the probate order of Old Mrs. Smith.
Visit the fish shop on the right, ask Bella Fisher, the owner, to interact with the ceiling with a flag, join the Chums, and tell him a story to get the fishing lure.
Visit Scumm Bar, show the fishing lure to the pirate, choose LeFlay and whale, then show the fishing lure to the locksmith, choose Morgan to get the new prompt, and sail with your ship.
Visit Scurvy Island, visit the camp, get the painting, firewood, and note, visit the grove, and get some limes and the flyer from Elaine.
Sow your fishing lure to Elaine, and you say it started to crack the ship in the dialogue. I made a fishing line and then sailed again to visit Brrr Muda Island.
Choose Guybrush Threepwood when you are inspected; check the final box below 33, sign it and then keep sailing to Brrr Muda Island to visit the courthouse on the left.
Show your probate order to the judge, leave the island, and visit the ice quarry. Show your fishing lure to the guard, answer his questions with elaborated prompts, and leave.
Visit the ice castle, and climb it to get matches from the shelf. Then, talk to the Ice Queen, take the challenge, and go to the Contest of Intelligence room on the mezzanine.
Now place the firewood on the fireplace, use your matches, ring the triangle, and replace the papers while the Queen looks to the left.
Visit the Contest of Heartiness, find the fish of the day poster in the left room, read it, and lose the Contest of Seriousness, which is in the center top room, and then sail to go to LeChuck’s ship.
Speak to Apple Bob, show him the fishing lure, choose the prompts, steal the demon paper of Putra, and then visit Barebones Island. Find the adrift ship to talk to the people.
Visit Melee Island to visit the fish shop, show your fishing lure, pick options 2, 3, 3, 3, and 2, get the flag, examine the purple fish, and visit Terror Island after you buy toadfish.
Leave the island, visit the mysterious clearing, get the lamp, and use your matches. Visit the unlucky place, get the key, and then take the twisting path.
Use your knife at the sign you will find on end, use your silver key on the lock, go in, visit random rooms, and pick at least 5 notes from the floor.
Open your inventory, read the sign, examine the notes, and visit rooms with top-left, bottom-left, middle, bottom-right, and top-right, respectively.
Get into the water, read the sign, and sail to visit LeChuck‘s ship. Use the lamp on Flambe, go back and take the twisted path, get into the water again, go right, and fall to meet Herman. Get his key and read the sign.
Visit Scurvy Island, visit the lime grove with the bird, sprinkle the demon pepper on the fish, throw the fish to the bird, take a photo, and combine it with a frame.
Talk to Elaine and visit Melee Island. Visit the shipyard, get the toothbrush and photo, combine them with the frame, and make it look like Stan’s hand is being kissed by Guybrush.
Visit Brrr Muda Island, the ice quarry, and ask permission to visit Stan. Show the frame to the guard, enter, and speak to Stan.
Show the flyer to Stan, visit Barebones Island, show the judge’s order, get the records, find the judge in the town center of Brrr Muda, and show them to him, then complete the dialogue.
Control the records twice, combine the frame and license, place it next to Guybrush, show the fake license to the judge, and extend the sentence to Stan.
Use the double monocle on the shackles of Stan, visit the locksmith at Melee Island to make a key, go back to free Stan, and then take the pamphlet.
Show the pamphlet to the people on the adrift ship, get the flag, leave, and snag the photo at Barebones Island. Then visit the museum on Melee Island.
Give crackers to every parrot, unlock the case, get the flag, examine it, and revisit the museum. To trigger the alarm, open the case and get the actual flag in the storeroom.
Combine 2 flags you like, visit the governor’s mansion, ask Carla about the people, tell her you to want to rebuild local businesses, and buy a box of toadfish at the fish shop.
Visit Scumm Bar to give an IOU to the crying chef, get the cookbook, go back to the governor’s mansion, put the book back, get The Endless Tale; and visit LeChuck’s ship to give it to Bob.
Visit Brrr Muda Island, visit the town hall, take the Contest of Seriousness challenge, and use the joke book to tell a joke to the Queen.
Visit the Contest of Heartiness room, and place the toadfish into the bucket. Use demon pepper to season it, take the challenge, and open your inventory to put the unseasoned fish on the plate.
Visit Melee Island, and stop by Scumm Bar for a drink. If you say gross, leave, revisit the bar and try again. Visit the fish shop, take a drink, and examine the blowfish.
Open your inventory and blow up the blowfish. Visit the secret fishing spot of Bella Fisher, drop anchor, go down and inhale the blowfish when possible.
Get the key on the right, go up, take the anchor, visit Melee Island, and speak to Widey Bones above the fishing shop.
Visit LeChuck‘s ship and go to the hold. Examine the chicken with a key, give it some ghost chicken feed, leave the area, and re-enter. Go back to the Mojo shop and insert all five golden keys.
Part 5: Beneath the Monkey Island
Speak to Wally and Flambe, and go down; after the door closes, go left and pick up at least three coins on the way. Give an empty grog mug, double monocle, knife, and crackers to money statues.
Enter through the open door, find the fourth coin, and give one coin to the first monkey statue, two coins to the second monkey statue, and two coins and your coin purse to the third monkey statue.
Get the knife and mug from the first monkeys. Go down and right, use your knife on the first two monkeys, fill your mug at each and use the full mug on the third drain.
Go through the new door, examine the stone slab, and note the faces and dates on the three doors above. Next, change the wheel to match these dates and faces.
Change the date four times, set it to 1690, and change the inner face wheel two times and the outer wheel three times. Go through the door, get the popcorn, and exit.
Get the key on the left, open the chest, use the key ring on all power switches, and exit with Elaine.